Ombeline Le-Mire Cahn first started drawing Ace Combat-inspired fan art when she was 13 years old. As a life-long Ace Combat obsessive and active community member, eight years later her dreams came true when we she finally got to visit Bandai Namco’s Tokyo HQ, meet the developers and even shoot an Ace Combat-inspired photo session directed by the team.
We spoke with Ombeline about her love of Ace Combat, the community’s reaction to AC7 and her visit to the studio.
“I fell in love with Skies of Deception on my PSP when I was 13. The art style, music and world of Strangereal totally captivated me. It’s kind of embarrassing but I cried when I completed the story… I couldn’t get it out of my head. I started a yearly ritual of playing Skies of Deception over the summer, Joint Assault at Christmas and Assault Horizon in the spring time.”
Soon after, she discovered the wider community of fans online.
“After I turned 14, I got pretty active on ‘Ace Combat Skies’, an early forum where fans got together to discuss the games, dissected the lore, and later on create patches and speculate about what we’d like in future games.”
Meanwhile, the AC series went on to influence Ombeline’s choice of degree and she started developing her own stories.
“I spent three years writing and illustrating my own comics that integrate AI, androids and fighter jets. I’m just a tiny part of it and the quality of fan art from the broader community is amazing. And as the AC games evolved, the whole aesthetic, colour scheme and tone inspired me to basically get better and pursue a degree in digital art at Westminster.”
After a break from the last mainline Ace Combat, the announcement of a new game came as a shock to the community.
“We went back on the AC Discord chat as there were fresh rumours of Ace Combat 7 – someone had interpreted a code from the credits of ‘Infinity’. When the trailer was released at the end of PSX, the entire group chat was literally screaming and we were all rushing to decipher it, taking screenshots and sharing them with the group.”
Ace Combat series lead Kazutoki Kono had been a long time admirer of the community’s talent and passion, and was looking for ways to build more active bridges with fans. When Ombeline contacted Kono-san through Twitter saying she was planning to fly to Japan for the Akihabara launch, the team decided to invite her to the studio.
“I couldn’t believe it. When I got there I was so nervous walking into this huge glass lobby with my tablet of fan art. I’d never been to Asia, let alone Japan and suddenly here was ground zero for the series that changed my life”.
“My hope was that maybe he’d sign my copy of AC7, and we could take a photo together. This is like launch day for them…”
“But they team actually took time to look through my art. Then Kono-san fired up the game and handed me the controller to play in front of them. It was surreal”.
Ombeline stayed on to meet other Project Aces team members including Producer Manabu Shimomoto. They had one last surprise in store: An official photo shoot with specially created Ace Combat gear.
“I still haven’t processed the last 24 hours. The team is so humble, and Kono-san said they’re heading to Pax South to hear more fan feedback on AC7 and think about the future of the series. For me, it was really the honour of a lifetime to be a tiny part of that conversation”.
SINGAPORE – January 18, 2019 – BANDAI NAMCO Entertainment Asia is pleased to announce the release of ACE COMBAT® 7: SKIES UNKNOWN today January 18, 2019 for PlayStation®4 and Xbox One – putting players in control of the most advanced war planes ever created.
Across the emotive Campaign Mode, players will dive into a world-wide conflict – with blurred lines between who is right and wrong – and experience sky battles bursting with graphical power.
In Multiplayer Mode, budding pilots can take to the skies in intense 8-player dogfights or Team Deathmatch mode. From cold, strategic aces to daring, genius pilots, each player will be able to customise their favourite aircraft with more than 100 different enhanced parts, in order to perfectly match their needs.
ACE COMBAT 7: SKIES UNKNOWN is scheduled for take-off on January 18, 2019 for the PlayStation® 4 and Xbox One, and on February 01, 2019 for PC via STEAM.
PlayStation 4 system players will be able to play a full campaign on the standard mode and an exclusive and dedicated experience with specific missions developed for the Sony PlayStation®VR.
Thrustmaster is going full throttle and switching to dogfight mode in the approach to the first downloadable content for Ace Combat™ 7: Skies Unknown.
It’s now official: owners of Thrustmaster PC joysticks will be able to take to the skies and head off on a mission to experience Ace Combat™ 7: Skies Unknown and its amazing add-ons in the most intuitive, immersive way possible!
The following is a list of Thrustmaster accessories which now feature plug-and-play compatibility (presets and mapping included) with the PC version of the game.
Flight Hotas range:
HOTAS Warthog range:
Be sure to follow Thrustmaster on social media for exclusive Ace Combat™ 7: Skies Unknown content!
Take to the skies with the ADF-11F Raven, DF-01 FALKEN AC7 and ADFX-01 Morgan soon when they make their way to ACE COMBAT 7 as new downloadable content in the coming months.
Check out the contents of each DLC and their release schedules below.
■ DLC1 (22 May, 2019)
■ DLC2 (26 June, 2019)
■ DLC3 (31 July, 2019)
SINGAPORE – 9th November 2018 – BANDAI NAMCO Entertainment Asia is pleased to unveil details of the PlayStation®4 Collector’s Edition of ACE COMBAT® 7: SKIES UNKNOWN. The game is launching on 18th January 2019 for PlayStation®4, Xbox One and 1st February 2019 for PC via STEAM®.
The Strangereal Edition (Collector’s Edition) for PlayStation®4, which will be individually numbered, will contain:
ACE COMBAT® 7: SKIES UNKNOWN is scheduled for take-off on 18th January 2019 for the PlayStation 4 and Xbox One, and on 1st February 2019 for PC via STEAM.
To find out more about ACE COMBAT® 7: SKIES UNKNOWN head over to https://www.acecombat.com.
Patch version 1.02 will be implemented today on PlayStation4, Xbox One and Steam to fix some issues to improve player experience.
BANDAI NAMCO Entertainment’s strong support for the PC continues with the future release of Ace Combat 7: Skies Unknown. And like Tekken 7 and the upcoming SOULCALIBUR VI, Ace Combat 7: Skies Unknown has been built in Unreal Engine 4, ensuring a wide variety of options and native support for 4K. But before we get into all that, check out our exclusive first play 4K gameplay, captured by NVIDIA in a work-in-progress development build on a GeForce GTX 1080 Ti, that’s combined with a fresh new developer interview about the PC version of the game.
In our gameplay footage, settings are on max, with options for Anti-Aliasing, Bloom, Effects, Motion Blur, Post-Processing, Screen Space Reflections, and Shadows all cranked up. Additionally, there’s a built-in option for Resolution Scaling, enabling you to play at 4K quality on a 1920×1080 monitor; the option to uncap the framerate; and plenty of settings for Flight Systems, controllers, flight sticks, keyboard and mouse control, and key remapping. In other words, Ace Combat 7: Skies Unknown has everything you need to tailor the experience to your liking.
If you lack a high-flying GeForce GTX 1080 Ti, BANDAI NAMCO Entertainment has prepared a set of Recommended system requirements, showing you the hardware required to play Ace Combat 7: Skies Unknown at max settings at 1920×1080, at 60 FPS or more.
Ace Combat 7: Skies Unknown Minimum System Requirements
Ace Combat 7: Skies Unknown Recommended System Requirements
These recommendations are backed-up by our own testing, which shows the GeForce GTX 1060 running at 100 FPS at max settings at 1920×1080, and even performing at 60 FPS at 2560×1440. For 4K, however, you’ll need a GeForce GTX 1080 Ti, RTX 2080 Ti, or RTX 2080 to get a rock-solid, 60 FPS+ experience.