#

Step 1 of 2

  • Get the latest news delivered straight to your inbox.

By clicking “Subscribe” you are agreeing to BANDAI NAMCO Entertainment Asia’sPrivacy PolicyandTerms of Service.By opting in for email notifications you are providing consent for us to contact you with offers and updates using email marketing services.

GOD EATER 3 – Version 1.40 Update Notes

GOD EATER 3 Update Patch Version 1.40

  1. Time Attack Mission Added
  2. Character Customisation
  3. Version 1.40 Battle Adjustment

 

Time Attack Mission Added

  • New content “Time Attack Mission” has been added. 

The time attack mission displays the time elapsed from when the mission started, and also the HP of the target Aragami is displayed on the screen, which differs from normal missions.

Players can earn one of 3 types of medals depending on the time they spent to clear the mission, and also rewards will be given depending on the number of medals the player gets.

Challenge the mission with your favorite God Arc!


 


Character Customisation

  • Additional new costumes

New costumes will also be available in this update.

The costumes will be something sporty, where players can earn as a reward of the time attack missions.

 

Dress up your protagonist with this costumes!



Version 1.40 Balance Adjustment

  • Adjusted the basic attack power of each God Arc, and adjusted the power and motion of Burst Arts.

*Power of the Burst Arts written below are all level 5.

[Short Blade]

> Basic Attack Power

  • Increased basic attack power by 36.5% from Ver. 1.30.

 

> Burst Arts

Specht

  • Adjusted its power for each hit.
  • 1st hit power: 110 -> 130
  • 2nd hit power:120 -> 140
  • 3rd – 4th hit power: 130 -> 150
  • 5th hit power: 150 -> 175 

 

Ashura Slash

  • Attack power adjusted: 85 -> 200

 

Scorpion

  • Attack power adjusted: 350 -> 400

 

Rising Shock

  • Attack power adjusted: 110 -> 100

 

Dead End

  • Attack power adjusted: 155 -> 135

 

Licht Kreuz

  • Attack power adjusted: 210 -> 400

 

Sylpheed

  • Attack power adjusted: 130 -> 145

 

Rampaging Comet

  • Attack power adjusted: 330 -> 310

 

Stinging Flare

  • Attack power adjusted: 250 -> 300

 

Heaven and Earth

  • Attack power adjusted: 100 -> 130

 

Return to Top

[Long Blade]

 

> Basic Attack Power

  • Increased basic attack power by 15% from Ver. 1.30

 

Burst Arts

Morning Calm

  • 1st hit power: 115 -> 120
  • 2nd hit power: 125 -> 130
  • 3rd hit power: 135 -> 140
  • 4th hit power: 145 -> 150

 

Shining Ray

  • Attack power adjusted: 300 -> 330

 

Gunner’s Paradise

  • Attack power adjusted: 25 -> 40

 

Sacred Edge

  • Attack power adjusted: 200 -> 300

 

Void Cutter

  • Attack power adjusted: 140 -> 125

 

Spinning Descent

  • Attack power adjusted: 320 -> 390
  • Additional hit power adjusted: 35 -> 40

 

Flashing Blade

  • Attack power adjusted: 210 -> 350

 

Return to Top

[Buster Blade]

> Burst Arts

Riot Swipe

  • 1st hit power: 140 -> 155, 2nd hit power: 150 -> 165, 3rd hit power: 160 -> 175

 

Buster Blast

  • 1st hit power: 180 -> 215
  • 2nd hit power: 200 (125/ 75) -> 240 (145/ 95),
  • 3rd hit power: 230 -> 275

Overkill

  • Attack power at Level 1 adjusted: 420 -> 440
  • Attack power at Level 2 adjusted: 756 -> 792
  • Attack power at Level 3 adjusted: 1197 -> 1254

Rising Crush

  • Attack power adjusted: 660 -> 790

 

Crazy Stride

  • Attack power adjusted: 530 -> 660

 

Adrenaline Rush

  • Attack power adjusted: 300 -> 370

 

Jormungandr

  • Attack power adjusted: 150 -> 210

 

CC Origin

  • Attack power adjusted: 500 -> 600

Nemesis

  • Attack power adjusted: 320 -> 340
Return to Top

[Boost Hammer]

> Basic Attack Power

  • Increased the basic attack power by 15% from Ver. 1.30.

 

Earthshaker

  • 1st hit power: 150 -> 165
  • 2nd hit power: 160 -> 175
  • 3rd hit power: 170 -> 185

 

Howling Soul

  • Attack power adjusted: 480 -> 580

 

Gale Rush

  • Attack power adjusted: 180 -> 215

 

Doom Hammer

  • Attack power adjusted: 240 -> 265

 

Heat Drive

  • Attack power adjusted: 300 -> 420

 

Stigmata

  • Attack power adjusted: 170 -> 185

 

Lost Memory

  • Attack power adjusted: 220 -> 190

 

Chaos Impact

  • Special rate when it hits a weak point adjusted: 1.3 -> 1.5

 

Calamity Nova

  • Normal spin attack power adjusted: 35 -> 60
  • Spin finish attack power adjusted: 20 -> 40
  • Final bullet attack power adjusted: 270 -> 400
  • Reduced the frames that allow the player to step cancel after the smash down: 65 -> 55F
  • Grants armour piercing buff to the attacks when the move is activated.

 

Return to Top

[Charge Spear]

> Basic attack power

  • Increased basic attack power by 15% from Ver. 1.30.
  • Charged attack power. Increased attack power increasing rate after charge: 1.20 -> 1.25

 

> Burst Arts

Berserk Crush

  • Attack power adjusted: 95 -> 120
  • Spear finish attack power adjusted: 210 -> 240

 

Mocking the Gods

  • Attack power adjusted: 300 -> 400

 

Hit and Run

  • Attack power adjusted: 240 -> 350

 

Fallen Tear

  • Attack power during loop adjusted: 100 -> 130
  • Attack power when finishing the attack: 130 -> 170
  • Attack power when pulling out the spear adjusted: 80 -> 100

 

Return to Top

[Variant Scythe]

> Basic Attack Power

  • Increased basic attack power by 25% from Ver. 1.30.

 

> Burst Arts

Slaughter Fang

  • Attack power adjusted: 50 -> 70, 57 -> 80, 78 -> 110, 150 -> 200

 

Inferno Rush

  • Attack power adjusted: 56 -> 78, 62 -> 86, 83 -> 116, 155 -> 220

 

Nightmare Reaper

  • Attack power adjusted: 58 -> 105, 62 -> 120, 83 -> 170, 155 -> 290
  • Special rate when it hits a weak point adjusted: 1.3 -> 2.0

 

Heaven or Hell

  • Attack power adjusted: 160 -> 250, 190 -> 290, 270 -> 420, 350 -> 540

 

Fanatic’s Scythe

  • Attack power adjusted: 180 -> 220, 200 -> 240, 210 -> 260

 

Dystopia

  • Attack power adjusted: 90 -> 80, 150 -> 135

 

Return to Top

[Biting Edge]

> Basic Attack Power

  • Increased basic attack power by 44% from Ver. 1.30.
  • Aerial Bolt (Standard). Adjusted to hit 2 times.

> Burst Arts

Dagger Dance

  • 1st hit power: 90 -> 110
  • 2nd hit power: 40/50 -> 50/60
  • 3rd hit power: 40/60 -> 50/70,
  • 4th hit power: 110 -> 130
  • 5th hit power: 60/70 -> 70/85

 

Stinging Storm

  • 1st hit power: 50/75 -> 65/95
  • 2nd hit power: 60/75 -> 80/95
  • 3rd hit power: 65/85 -> 85/110
  • 4th hit power: 50/50/65 -> 65/65/85
  • 5th hit power: 155 -> 200

 

Lethal Flash

  • Adjusted attack power: 300 -> 450

 

Chaotic Drive

  • Attack power adjusted: 55 -> 80, 60 -> 85, 220 -> 250
  • Frame rate of accepting the motion command input direction adjusted: 2F -> 10F

 

Cosmic Bolt

  • Adjusted the motion to hit 2 times.
  • Attack power adjusted: 250 -> 180/220

 

Soaring Sky

  • Adjusted the motion to hit 3 times.
  • Adjusted attack power: 365 -> 150/150/320

 

Mirage Edge

  • Adjusted attack power: 55 -> 65

 

Northern Cross

  • Attack power adjusted: 95/95 -> 190/190

 

Phantom Pain

  • Adjusted the smash motion to hit 2 times and slightly expand the hitbox.
  • Attack power adjusted: 170/170 -> 170/170/170

 

Biting Thrust

  • Adjusted the motion to hit 3 times.
  • Adjusted attack power: 345 -> 150/150/150

 

Angel’s Fall

  • Attack power adjusted: 245 -> 295

 

Return to Top

[Heavy Moon]

> Basic Attack Power

  • Increased its basic attack power by 15% from Ver1.30

> Burst Arts

Fatal Upper

  • Attack power adjusted: 330 -> 460

 

Moon Tempest

  • Attack power adjusted: 80 -> 100

 

Lunar Rage

  • Attack power adjusted: 50 -> 70

 

Moonlit Dawn

  • Attack power adjusted: 43 -> 60, 38 -> 57, 33 -> 49
  • Boosted percentage of attack power at Charge Level 2: 1.20 -> 1.80
  • Boosted percentage of attack power at Charge Level 3: 1.40 -> 2.80

 

Lunar Feast

  • Attack power adjusted: 140 -> 150, 650 -> 720

 

Lunar Orbit

  • Attack power adjusted: 155 -> 135

 

Lunatic Force

  • Attack power adjusted: 190 -> 300, 200 -> 320

 

Falling Moon

  • Attack power adjusted: 50 -> 65, 80 -> 105

 

Twilight Moon

  • Attack power adjusted: 300 (100*3) -> 330 (110*3)

 

Supermoon

  • Attack power adjusted: 140 -> 170, 70 -> 85

 

Return to Top

> All Gun Parts

  • Upper limit of the cost
  • Upper limit of the total Bullet Editor cost increased: 1000 -> 1200

 

Shot Module adjustment

  • Wholly adjusted – Attack power of shot module increased and its cost decreased

 

*Please refer below for details

 

    Size Crush Pierce Debuff/ Healing Cost
Shot Straight/ Point-blank S 0 33 > 35 0 8
Straight/ Point-blank  M 0  58 >61 0  13
Straight/ Point-blank  L 0  83 > 87 0  24
Straight/ Short  S 0  33 > 35 0  9
Straight/ Short   M 0  58 > 61 0  14
Straight/ Short  L 0  83 > 87 0  25
Straight/ Long  S 0  33 > 35 0  12 > 11
Straight/ Long  M 0  58 > 61 0  17 > 15
Straight/ Long  L 0  83 > 87 0  28 > 26
Spiral/ Point-blank S 0 33 > 35 0 8
Spiral/ Point-blank M 0 58 > 61 0 13
Spiral/ Point-blank L 0 83 < 87 0 24
Spiral/ Short S 0 33 > 35 0 9
Spiral/ Short M 0 58 > 61 0 14
Spiral/ Short L 0 83 > 87 0 25
Spiral/ Long S 0 33 > 35 0 12
Spiral/ Long M 0 58 > 61 0 17
Spiral/ Long L 0 83 > 87 0 28
Gray-based/ Normal S 0 33 > 35 0 10
Gray-based/ Normal M 0 58 > 61 0 15
Gray-based/ Normal L 0 83 > 87 0 26
Homing/ Horizontal S 0 33 > 35 0 13 > 12
Homing/ Horizontal M 0 58 > 61 0 18  >16
Homing/ Horizontal L 0 83 > 87 0 29  >27
Homing/ Vertical S 0 33 > 35 0 13 > 12
Homing/ Vertical M 0 58 > 61 0 18  >16
Homing/ Vertical L 0 83 > 87 0 29  >27
Homing/ Free S 0 33 > 35 0 19 > 17
Homing/ Free M 0 58 > 61 0 24 > 21
Homing/ Free L 0 83 > 87 0 35 > 32
Curve/ Early S 0 33 > 35 0 8
Curve/ Early M 0 58 > 61 0 13
Curve/ Early L 0 83 > 87 0 24
Curve/ Mid S 0 33 > 35 0 8
Curve/ Mid M 0 58 > 61 0 13
Curve/ Mid L 0 83 > 87 0 24
Curve/ Late S 0 33 > 35 0 8
Curve/ Late M 0 58 > 61 0 13
Curve/ Late L 0 83 > 87 0 24
Rotate/ Normal S 0 33 > 35 0 8
Rotate/ Normal M 0 58 > 61 0 13
Rotate/ Normal L 0 83 > 87 0 24
Rotate/ Wide S 0 33 > 35 0 8
Rotate/ Wide M 0 58 > 61 0 13
Rotate/ Wide L 0 83 > 87 0 24
Rotate/ Narrow S 0 33 > 35 0 8
Rotate/ Narrow M 0 58 > 61 0 13
Rotate/ Narrow L 0 83 > 87 0 24
Orbit/ Normal S 0 33 > 35 0 8
Orbit/ Normal M 0 58 > 61 0 13
Orbit/ Normal L 0 83 > 87 0 24
Orbit/ Wide S 0 33 > 35 0 8
Orbit/ Wide M 0 58 > 61 0 13
Orbit/ Wide L 0 83 > 87 0 24
Orbit/ Narrow S 0 33 > 35 0 8
Orbit/ Narrow M 0 58 > 61 0 13
Orbit/ Narrow L 0 83 > 87 0 24
Debuff Straight S 0 16 12 10
Straight M 0 29 25 20
Straight L 0 62 50 37
Laser Straight/ Point-blank S  0 33 > 35 0 10 > 9
Straight/ Point-blank M 0 58 > 61 0 16 > 14
Straight/ Point-blank L 0 83 > 87 0 27  >24
Straight/ Short S 0 33 > 35 0 11 > 10
Straight/ Short M 0 58 > 61 0 17 > 15
Straight/ Short L 0 83 > 87 0 28 > 25
Straight/ Long S 0 33 > 35 0 14 > 12
Straight/ Long M 0 58 > 61 0 20 > 16
Straight/ Long L 0 83 > 87 0 31 > 27
Homing/ Horizontal S 0 33 > 35 0 15 > 13
Homing/ Horizontal M 0 58 > 61 0 21 > 17
Homing/ Horizontal L 0 83 > 87 0 32 > 28
Homing/ Vertical S 0 33 > 35 0 15 > 13
Homing/ Vertical M 0 58 > 61 0 21 > 17
Homing/ Vertical L 0 83 > 87 0 32 > 28
Homing/ Free S 0 33 > 35 0 21 > 18
Homing/ Free M 0 58 > 61 0 27 > 22
Homing/ Free L 0 83 > 87 0 32 > 33
Curve/ Early  S 0  33 > 35 0  10 > 9
Curve/ Early  M 0  58 > 61 0  16 > 14
Curve/ Early  L 0  83 > 87 0  27 > 24
Curve/ Mid< S 0 33 > 35 0  10 > 9
Curve/ Mid M 0  58 > 61 0  16 > 14
Curve/ Mid L 0  83 > 87 0  27 > 24
Curve/ Late S 0 33 > 35 0 10 > 9
Curve/ Late M 0  58 > 61 0  16 > 14
Curve/ Late L 0  83 > 87 0  27 > 24
Rotate/ Narrow S 0 33 > 35 0 10 > 9
Rotate/ Narrow M 0  58 > 61 0  16 > 14
Rotate/ Narrow L 0  83 > 87 0  27 > 24
Rotate/ Normal S 0 33 > 35 0 10 > 9
Rotate/ Normal M 0  58 > 61 0  16 > 14
Rotate/ Normal L 0  83 > 87 0  27 > 24
Rotate/ Wide S 0 33 > 35 0 10 > 9
Rotate/ Wide M 0  58 > 61 0  16 > 14
Rotate/ Wide L 0  83 > 87 0  27 > 24
Orbit/ Narrow S 0 33 > 35 0 10 > 9
Orbit/ Narrow M 0  58 > 61 0  16 > 14
Orbit/ Narrow L 0  83 > 87 0  27 > 24
Orbit/ Normal S 0 33 > 35 0 10 > 9
Orbit/ Normal M 0  58 > 61 0  16 > 14
Orbit/ Normal L 0  83 > 87 0  27 > 24
Orbit/ Wide S 0 33 > 35 0 10 > 9
Orbit/ Wide M 0  58 > 61 0  16 > 14
Orbit/ Wide L 0  83 > 87 0  27 > 24
Orb Stop S 0 9 0 3
Stop M 0 16 > 17 0 6
Stop L 0 25 > 26 0 10
Follow S 0 9 0 3
Follow M 0 16 > 17 0 6
Follow L 0 25 > 26 0 10
Aim at Foe S 0 9 0 3
Aim at Foe M 0 16 > 17 0 6
Aim at Foe L 0 25 > 26 0 10
Upward S 0 9 0 3
Upward M 0 16 > 17 0 6
Upward L 0 25 > 26 0 10
Downward S 0 9 0 3
Downward M 0 16 > 17 0 6
Downward L 0 25 > 26 0 10
Rotate in Place S 0 9 0 3
Rotate in Place M 0 16 > 17 0 6
Rotate in Place L 0 25 > 26 0 10
Cling S 0 9 0 3
Cling M 0 16 > 17 0 6
Cling L 0 25 > 26 0 10
Radial Radial: Stop S 75 > 79 0 15
Radial: Stop M 142 > 149 0 42
Radial: Stop L 225 > 236 0 105
Radial: Follow S 75 > 79 0 0 15
Radial: Follow M 142 > 149 0 0 42
Radial: Follow L 225 > 236 0 0 105
Bomb Bomb S 83 > 87 0 0 21
Bomb M 159 > 167 0 0 56
Bomb L 309 > 324 0 0 140
Rapid Rapid Fire S 0 16 > 17 0 7
Rapid Fire M 0 25 > 26 0 14
Rapid Fire L 0 41 > 44 0 27
Rapid/ Debuff Rapid Fire S 0 9 6 11
Rapid Fire M 0 13 13 20
Rapid Fire L 0 21 25 36
Sniper Sniper S 0 83 > 87 0 35
Sniper M 0 133 > 140 0 57
Sniper L 0 200 > 210 0 92
Sniper/ Debuff Sniper S 0 42 9 38
Sniper M 0 67 18 62
Sniper L 0 100 35 100
Buckshot Buckshot S 44 > 46 43 > 46 18
Buckshot M 67 > 73 67 > 72 35
Buckshot L 113 112 60
Beam Laser S 0 24 > 25 0 30
Laser M 0 37 > 38 0 40
Laser L 0 59 > 61 0 54
Healing・Support Shot Homing Shot S 0 7 20 > 16
Homing Shot M 0 0 15 35 > 28
Homing Shot L 0 0 22 50 > 40
Healing・Support Laser Homing Laser S 0 0 11 25 > 20
Homing Laser M 0 0 18 40 > 32
Homing Laser L 0 0 26 55 > 44
Healing・Support Radial Radial S 0 0 18 35 > 28
Radial M 0 0 30 50 > 40
Radial L 0 0 45 65 > 52
Follow S 0 0 18 35 > 28
Follow M 0 0 30 50 > 40
Follow L 0 0 45 65 > 52
Healing・Support Bomb Large Bomb S 0 0 26 40 > 32
Large Bomb M 0 0 41 55 > 44
Large Bomb L 0 0 60 75 > 60
Return to Top

 

GOD EATER 3 – Version 1.30 Update Notes

GOD EATER 3 Update Patch Version 1.30

Mission

  • New episode “Another Devil” has been added
  • New assault mission has been added

NPC

Two NPCs have been added

  • Neal Pennywort
  • Keith Pennywort

Aragami

Two new Aragami have been added

  • Ameno Havakiri
  • Ash Storm Anubis

System

  • New Engage Effects have been added
  • New Burst Arts have been added
  • New BA Effects have been added

Character Customisation

  • New costumes have been added
  • New accessories have been added

Development Progress of the Update Patch Version 1.30

Thank you for your patience as we work hard to develop the patch version 1.30.

Read on to find out more about the development progress.


The Additional Episode that Tells the Story after the Ending

As announced before, one of the biggest additional content in version 1.30 is the story after the ending. The voiceovers recording has already concluded, so please look forward to playing and seeing the story unfold!


The Story in a Nutshell

The development of the “Adaptive Shield” that Ein and Hound have been working on is making progress. If this technology can be completed, Hound will have established “a new business”. This will be the first step to realising the main character and his allies’ dreams.

When they start moving out, Ein introduces them a new partner Neal, who is Zeke’s long-lost younger brother.

Return to Top


New Allies “Keith” and “Neal”

The implementation of Keith and Neal is almost complete!

Keith is a support character with skills that feature his “mechanic” characteristic, and mainly uses melee attacks. On the other hand, Neal specialises in reconnaissance and acts alone without interfering with allies.

Neal has other characteristics waiting to be discovered in the additional episode, so do check him out!

Return to Top


New Aragami

“Ameno Havakiri”, one of the new Aragamis teased in the video, is a strong enemy that utilises different attacks from Fallen Havakiri. Another new Aragami to make an appearance is the “Ash Anubis”. These new Aragamis have characteristics that are very different from the standard Anubis and Grim Anubis, so be prepared for some exhilarating battles to come against these formidable foes.

Return to Top


“Burst Arts” & “Burst Arts Effect”

In this update, a few “Burst Arts” will be added to each God Arc. Also, many “Burst Arts Effects” derived from Argami’s skills will be added. In the video, you will be able to see the new Burst Arts Effects so try to make a guess which Aragami it was inspired from.

Be sure to try them out and carve out your own unique battle style!

Return to Top


New Costumes and Accessories

Last but not the least, numerous costumes will be added in this update. The costume introduced in the trailer is rugged motorcycle clothes. In addition to them, sporty costumes will also be added.

Return to Top

Please look forward to this new update!

GOD EATER 3 – Coming to Nintendo Switch

SINGAPORE12 April, 2019 – BANDAI NAMCO Entertainment Asia has today announced that monster hunting action game GOD EATER 3 will be coming to the Nintendo Switch on 12 July, 2019.

In a world ravaged by powerful beasts known as Aragami, God Eaters are the last hope of humanity, wielding fantastic God Arcs capable of destroying the monsters. Now on the Nintendo Switch® players can tackle these beasts head-on anytime and anywhere.

In GOD EATER 3, players can create their own character and customise their fighting style with a huge array of God Arcs to wield or techniques to learn. Those that choose to take on the Aragami will be able to team with CPU controlled allies or in a group of eight players online. Players can also play with up to three friends locally, with four connected Nintendo Switch consoles.

GOD EATER 3 will be available for the Nintendo Switch on 12 July, 2019.

GOD EATER 3 – Patch Version 1.22 & 1.30 Update Information

Patch Version 1.22

Patch version 1.22 fixed the phenomena related to Bullet Editor that was caused by the patch version 1.20. Also, this patch improved the controller input speed by 1 frame, which makes the gameplay more comfortable. 

Bullet Editor Related

  • Adjusted the functionality of when a radial tracker module is connected to a bullet and radial tracker module.
  • The “Heal Radial: Follow” module now tracks the “Orb: Rotate in Place” module when seen by other players during Multiplayer mode.

Controller Input Related

  • Adjusted the controller input speed to now react faster on screen.

Development Progress of the Update Patch Version 1.30

Thank you for your patience as we work hard to develop the patch version 1.30.

Read on to find out more about the development progress.


The Additional Episode that Tells the Story after the Ending

As announced before, one of the biggest additional content in version 1.30 is the story after the ending. The voiceovers recording has already concluded, so please look forward to playing and seeing the story unfold!


The Story in a Nutshell

The development of the “Adaptive Shield” that Ein and Hound have been working on is making progress. If this technology can be completed, Hound will have established “a new business”. This will be the first step to realising the main character and his allies’ dreams.

When they start moving out, Ein introduces them a new partner Neal, who is Zeke’s long-lost younger brother.

Return to Top

New Allies “Keith” and “Neal”

The implementation of Keith and Neal is almost complete!

Keith is a support character with skills that feature his “mechanic” characteristic, and mainly uses melee attacks. On the other hand, Neal specialises in reconnaissance and acts alone without interfering with allies.

Neal has other characteristics waiting to be discovered in the additional episode, so do check him out!

Return to Top

New Aragami

“Ameno Havakiri”, one of the new Aragamis teased in the video, is a strong enemy that utilises different attacks from Fallen Havakiri. Another new Aragami to make an appearance is the “Ash Anubis”. These new Aragamis have characteristics that are very different from the standard Anubis and Grim Anubis, so be prepared for some exhilarating battles to come against these formidable foes.

Return to Top

“Burst Arts” & “Burst Arts Effect”

In this update, a few “Burst Arts” will be added to each God Arc. Also, many “Burst Arts Effects” derived from Argami’s skills will be added. In the video, you will be able to see the new Burst Arts Effects so try to make a guess which Aragami it was inspired from.

Be sure to try them out and carve out your own unique battle style!

Return to Top

New Costumes and Accessories

Last but not the least, numerous costumes will be added in this update. The costume introduced in the trailer is rugged motorcycle clothes. In addition to them, sporty costumes will also be added.

Return to Top

Please look forward to this new update!

GOD EATER 3 – Story Trailer

GOD EATER 3 | Story Trailer

Get ready for the battle against the monstrous Aragami that ravage the post-apocalyptic world – and meet a new cast of characters including the mysterious Phym, a young girl vital to our heroes’ fate!

GOD EATER 3 will be available February 8 for PlayStation 4 and PC!

Posted by BANDAI NAMCO Entertainment on Wednesday, December 12, 2018

BANDAI NAMCO Entertainment Asia has revealed the story trailer for upcoming title GOD EATER 3, available from February 8, 2019 for PlayStation® 4 computer entertainment system and PC.

The trailer, released today, sets the scene for our protagonists’ battle against the monstrous Aragami that ravage the post-apocalyptic world – as well as providing a look at the new cast of characters including the mysterious Phym, a young girl vital to our heroes’ fates.

GOD EATER 3 will be available on February 8, 2019 on PlayStation 4 and PC.

GOD EATER 3 – Release Date

Survive. Fight. Take back our world.
GOD EATER 3 releases on 8th February 2019 on PlayStation 4 and PC Digital.