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SOUL CALIBUR VI 2nd Character Creation Contest Winner and Patch V2.12 Details

Thank you for submitting your works to the 2nd SOULCALIBUR VI Character Creation Contest! We’ve had more than 6000 works this time time, andthe three best prize-winning works have been selected!

For more information: https://sc6.soularchive.jp/special/characreation_2nd_result.php

Matthew Conolly (@Mattb3rt)

Special ‘Mastel Award’ from SOULCALIBUR VI Director Takahashi “Mastel” Ryoji !



Battle Adjustment List

Patch Notes

SOULCALIBUR VI Update Ver. 2.12 Patch Notes for PlayStation4®/Xbox One/STEAM®

The following changes and improvements will be part of the Version 2.12 update available on 4/14 for the PS4®, Xbox One, and Steam® versions of the game.

Please note that after updating the game, replay data for older versions will no longer be viewable due to adjustments made to battle mechanics.

Game System Adjustments (PS4®/Xbox One/STEAM®)

– Fixed behavior of characters and stages, and adjusted skill performance.

You can view more information here.

We are continuously checking and investigating other unexpected issues. Thank you for your understanding and continued support.

SOULCALIBUR VI Season 2 Arrives on 25th November 2019!

Paid DLC 7 “Hilde” and Paid DLC 8 “Creation Parts Set C” available on 26th November 2019!

SINGAPORE – 21st November 2019 – BANDAI NAMCO Entertainment Asia is pleased to announce that the premier weapons-based fighting series SOULCALIBUR VI launched for PlayStation 4, Xbox One and PC via Steam will have its Season 2 begin on 25th November 2019. The 7th Paid DLC “Hilde” and 8th Paid DLC “Creation Parts Set C” will be available on 26th November 2019.

Season 2 Free Update details

Available Date: 25th November 2019
Delivery content:

  • Battle adjustments including adding new skills to all characters
  • New Stage added
  • New Battle System added
  • Other functional improvements

Please view English patch notes for Update Version 2.00, including Battle Adjustment List here: https://bnent.asia/SCVIVer2

Season Pass 2

Season 2 follows with the launch of paid DLC 7 playable character Hilde, and Haohmaru from Samurai Shodown will appear as a guest character too. In addition, each purchase of Season Pass 2 will also come with a bonus of battle BGMs from SOULCALIBUR IV▪V!

Paid DLC playable character “Hilde”

Available Date: 26 November 2019

Paid DLC 8 “Creation Parts Set C”

Available Date: 26th November 2019




SOULCALIBUR VI is now on sale for PlayStation 4, Xbox One and PC via STEAM in Southeast Asia (Singapore, Malaysia, Thailand, Philippines and Indonesia).

SOULCALIBUR VI – Version 1.51 Update Notes


SOULCALIBUR VI Update Version 1.51 Patch Notes for PlayStation4®/ Xbox One/ STEAM®
(As of 02 September, 2019)

We fixed unexpected issues that may affect battles in Update Version 1.50 Patch Notes released on 05 August, 2019.


Game System Adjustments

  • Some attacks that give chip damage to guarding opponents – We fixed an issue where, despite the fact that chip damage cannot knock-out opponents even when their HP gauge is reduced to zero, this was not the case for Cassandra’s “Keraunos Finisher” or “Shield Big Bang”.
  • Force Act – Cassandra can now only restore the guard stamina by performing Force Act during battles.
  • Cassandra: “Admonishing Angel” – We fixed an issue where its tracking performance when hitting an opponent in the air was much higher than expected, and sometimes the opponent could not avoid the attack by aerial control.
  • Cassandra: “Angel Kick-off” – We fixed an issue where an opponent rolling on the ground in downed position sometimes fell off the stage when hit by this attack.
  • Cassandra: “Guardian’s Knee”/”Seraphim Cyclone” – We fixed an issue where these throws were sometimes successful to opponents in the air instead of crouching opponents.
  • Cassandra: “Shield Super Nova”/”Shield Big Bang” – We fixed an issue where an attack to Cassandra when she is starting up these attacks were not judged as counter attacks.
  • Azwel: “No More Naysayer” – As its tracking performance was increased in Version 1.50 update, sometimes an opponent could not avoid the attack by moving sideways. Therefore, the tracking performance is now decreased.

We are continuously checking and investigating other unexpected issues.  Thank you for your understanding and continued support.

SOULCALIBUR VI – World Invitational Tournament 2019

SANTA CLARA, Calif., – (August 26, 2019) – Leading interactive entertainment media publisher and developer BANDAI NAMCO Entertainment America Inc., today announced a new esports tournament built around the premier melee weapons-based fighting game in the world, the SOULCALIBUR World Invitational. SOULCALIBUR fans who would like to be part of the action can purchase event tickets to attend the SOULCALIBUR World Invitational on Smash.gg starting August 28, 2019 at 4:00pm PDT.


On November 2, 2019, the HyperX Esports Arena at The Luxor Hotel in Las Vegas, Nevada will become the epicenter of the SOULCALIBUR universe where seven of the best SOULCALIBUR VI players from around the globe are invited to gather for an action-packed tournament to crown the first ever SOULCALIBUR World Invitational Champion. Additionally, one SOULCALIBUR VI player may rise from a pool of 128 players to join the chosen seven by participating in the SOULCALIBUR World Invitational Last Chance Qualifier event which will also be held at the HyperX Esports Arena on November 2, 2019.


“The SOULCALIBUR franchise has been the premier weapons-based fighting game for two decades, building a fan-base which stretches generations and around the world. Now, in the age of esports, it’s an honor to finally deliver a tournament fully focused on SOULCALIBUR, where the eight best players from every corner of the globe come together to compete for prizes, honor, and the ultimate crown of being the best SOULCALIBUR VI player in the world.”

– Motohiro Okubo, Producer of SOULCALIBUR VI at BANDAI NAMCO Entertainment Inc.

Featured hosts who will be providing blow-by-blow reporting throughout the SOULCALIBUR World Invitational include fighting game community stalwarts Markman, Kitana Prime, Aliciaxlife, and Ebonic Plague. With nonstop action and excellent color commentary, the SOULCALIBUR World Invitational promises to be one of the most entertaining esports events of the year.



The shield-wielding Cassandra, who first debuted in SOULCALIBUR II, is set to bring her Athenian fighting style to the stage of SOULCALIBUR VI as the last character of the Season Pass 1 on 06 August, 2019.

Additionally, SOULCALIBUR VI’s Season Pass 2 was announced, which will contain four fighters including the guest-character Haohmaru from SNK’s Samurai Shodown and four Creation Sets allowing never seen before customisation!

SOULCALIBUR VI – Character Creation Contest

SOULCALIBUR VI Character Creation Contest

BANDAI NAMCO Entertainment Inc. is organising a SOULCALIBUR VI character creation contest that is open to all who reside outside of Japan. Winners will have their usernames credited in the end credits of SoulCalibur VI.

Think you have the best creation to impress the development team? Then take part now for a chance to have your name go down in the annals of SoulCalibur VI history!


Terms and Conditions of Entry for SOULCALIBUR VI Character Creation Contest

BANDAI NAMCO Entertainment Inc. (hereinafter referred to as “The Company”) shall launch “SOULCALIBUR VI Character Creation Contest” (“The Campaign”) in the console video game “SOULCALIBUR VI” (“The Game”).

Should you wish to enter The Campaign, please read and agree to the terms and conditions.

  • The terms and conditions apply to people living in areas other than Japan. 



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The Campaign Overview

In The Campaign, we select a few entrants who have submitted excellent screenshots of The Game (“The Winners”) from all submitted screenshots taken according to the description below, and award The Winners.


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Campaign Period

The entry period for The Campaign is:

  • Start: 26 June, 2019 @ 22:00 UTC+8
  • End: 21 July, 2019 @ 22:59 UTC+8


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How to Enter 

  • Follow the official “SOULCALIBUR” Twitter account (@soulcalibur) operated by The Company during The Campaign period.
  • Tweet a screenshot of the character created in “SOULCALIBUR VI” (“Submitted Work“) with a special hashtag (#SC6_ccc).

The entry is completed by following the above procedure 1 and 2.

The formats for a valid Submitted Work shall meet the following requirements:

  • It shall be a screenshot of one scene in The Game, and no change or alteration shall be made to its contents.
  • The image size and the file type of a Submitted Work shall be pursuant to the image size and the file type that can be uploaded to a tweet in Twitter.


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How the Winners are Selected

From the Submitted Works, the development team of The Game selects the works they deem imaginative and original, and announces them as The Winners.


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Awarding of The Winners


  • The Twitter usernames of one to three entrants who submitted excellent screenshots (“The Winners”) will be credited in the end credit of “SOULCALIBUR VI” (“The Game”) as “Creation Master”.
* The names that appear in the end credit will be the Twitter usernames at the time of sending direct messages to announce the award.
  • The Winners will be notified via Twitter direct message (hereinafter, such direct message is called as “Award Notification”).
  • Award Notifications shall not be resent under any circumstance.
  • If we do not receive a reply even after the deadline stated in the Award Notification, the award will be terminated.
  • Award Notifications will be sent in the end of July 2019 or later; provided, this may be subject to change depending on circumstances.
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Common Terms & Conditions

The Campaign is conducted in accordance with the following terms and conditions of The Company.


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SOULCALIBUR VI – Version 1.42 Update Notes


SOULCALIBUR VI Update Version 1.42 Patch Notes for PlayStation4®/ Xbox One/ STEAM®
(As of 19 June, 2019)


SOULCALIBUR VI Update Version 1.42, which contains adjustments and improvements to the following issues for PlayStation4®/ Xbox One and STEAM® has been released.


Game System Adjustments

  • Previously, Lethal Hit Attacks of certain characters which should have been triggered upon hitting an opponent who missed a follow-up attack with A, B or K during a Reversal Edge clash were not triggered correctly. This issue has been fixed with this update.
  • Previously, certain characters landing their Lethal Hit Attacks when Taki performs her “Reversal Lightning” after being downed caused an application error to occur. This has been resolved with this update.
  • 2B: Due to adjustments introduced in Version 1.40, she became unable to shift to “Aerial Leap” when her “Augmented First Strike ~ Aerial Leap” missed an opponent. This has also been fixed with this update.

Corrections to Incorrect Texts on the Battle Adjustment List released with Update Version 1.40 for PlayStation4®/ Xbox One/ STEAM® (As of 19 June, 2019)


Incorrect Command on the Battle Adjustment List for Update Version 1.40
Incorrect command input that was listed on the Battle Adjustment List released on 15 May, 2019 have been corrected.

Mitsurugi “Twisted Gold”
Incorrect: Decreased the delay after the attack by 2 frames
Correct: Increased the opening after the attack by 2 frames

Talim “Kali Rush”
Incorrect: During Wind Charmer A.A.K.A
Correct: During Wind Charmer A.K.A

We are continuously checking and investigating other unexpected issues. Thank you for your understanding and continued support.

SOULCALIBUR VI – Version 1.40 Update Notes

Version 1.40 Update Notes (PlayStation4®/Xbox One and STEAM®)

The Version 1.40 update which includes improvements and modifications that addresses the following issues for PS4®/ Xbox One/ STEAM® will be released on 15 May, 2019.


This update includes compatibility support of the paid DLC “Creation Parts Set B.” “Creation Parts Set B” will be available from 16 May, 2019. [Modula id=’31’]

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The following Creation Parts will be available for everyone after applying this update.

  • Torso (Middle Layer) – Tuxedo Jacket  (Male)
  • Lower Body – Tuxedo Pants (Male)
  • Legwear (Outer) – Tuxedo Shoes (Male)
  • Torso (Inner Layer) – Bridal Shorts (Female)
  • Torso (Middle Layer) – Bridal Gown (Female)
  • Legwear (Outer) – Bridal Heels (Female)
  • Extra (Special Parts) – Bridal Tiara (Male & Female)
  • Arms – Archangel Gauntlets (Female)*
*This item is currently for male only but will become available to both genders from Version 1.40.
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New colour variations are added to regular characters. To apply new colours, select COLOUR 3 or COLOUR 4 after confirming the character in the Character Selection screen.

Please note that there are no additional colour variations for Inferno, Geralt, and 2B.


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This update adds compatibility for “NVIDIA Ansel.”

To activate NVIDIA Ansel, press “Alt + F2” during VERSUS and TRAINING battles. You will need a compatible environment to run NVIDIA Ansel.


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  1. Battle system and character move adjustments. For details, please see here.
  2. Reduced the instance where particular objects block the view instead of becoming transparent when they are too close to the camera in “City Ruins: Eternal Apocalypse.”
  3. Fixed the instance where players are not transferred to the selected screen after disconnecting a controller and reconnecting a new one during the result screen in VERSUS mode.
  4. Some of the texts are modified.
  5. Stability of various areas in the game are improved.
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  • Fixed the instance where the voice of a character who is not appearing on the screen can be heard when certain conditions are met while in TRAINING.
  • Fixed several unintended behaviors which occur when using the Command Record function in TRAINING.
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  • “Female Pirate Belts” have been changed not to get damaged during the battles.
  • Adjusted to allow stickers to be applied on “Boy’s Blazer,” “Girl’s Blazer,” and “Nurse Uniform.”
  • Modified to allow “Sode” and “Voodoo Pauldrons” to be equipped while wearing “Winter Rose Dress.”
  • Fixed the instance where the selected pattern is also reflected inside the eyes when face paint is applied to Shapeshifter.
  • Fixed the issue of the hair becoming black when “Wild Tail (Loose)” and “Long Straight” are combined with certain “Head” equipment.
  • Fixed the instance where the hairstyle graphic does not change when equipment destruction occurs if the hairstyle of “Amy” is set to default in Regular Character Customisation.
  • Fixed the soul charge effect of Regular Character Customisation Amy to align with that of other regular characters.
  • Modified instances where hairstyles and body parts do not look well when certain hairstyle, face and head equipment are combined.
  • Fixed instances where certain body part becomes transparent when certain race, build and parts are combined. Several parts are moderated to deal with the issues of clipping.
  • Other minor issues are fixed.
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Implemented “Rank Bolstering” for Ranked Matches.

In Rank Match, once you obtain a certain amount of Rank Points, the Ranks of other fighting styles will automatically be raised to a set value. Bolstering details are as follows:

  • When reaching D5, the ranks of other styles will be increased to F1.
  • When reaching C5, the ranks of other styles will be increased to E1.
  • When reaching B5, the ranks of other styles will be increased to D1.


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Providing a safe and fun gaming experience for players all around the world is one of our core pillars, which is why we enforce bans on players who have been confirmed to have violated the EULA that is agreed upon first playing the game. Please note that we may ban players who are repeatedly reported to have violated EULA once we confirm such violation has actually taken place.

We are continuously checking and investigating other unexpected issues.

Thank you for your understanding and continued support.

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SOULCALIBUR VI – Gameplay Adjustments

PS4/ Xbox One/ STEAM Version Gameplay Adjustments

A patch will be released for the PS4®/ Xbox One/ STEAM® versions to make the following gameplay improvements and adjustments.



  • Yoshimitsu: The opening after Tobi Ushiwaka can be reduced by entering certain inputs.
  • Yoshimitsu: Deathcopter Trick has been adjusted to not ring out during a match however there are certain situations where it still rings out.
  • Geralt: Certain lethal hit conditions for Crippling Strike is not working.
  • Camera: The camera angle becomes awkward during certain throws such as Astaroth’s Ride of the Wicked.


Re-adjustments will also be made to the battle system updated in Version 1.30, such as Guard Impact.



The following information were missing from the Version 1.30 character patch notes.

  • Maxi: Special effects have been added when Critical Edge is activated during Seven Stars Severance to express the increase in damage.
  • Nightmare: The weapon effect’s lighting for attacks exclusive to his Soul Charge has been reduced to improve visibility.



In Amy’s Combat Lessons under Reversal Edges, it is written that when Reversal Edge’s A attack hits, it can be followed up with Dark Abyss and Rouge Stratagème, but this is actually not the case.

This text will be fixed in the next update.

SOULCALIBUR VI – Version 1.30 Update Notes

PS4/ Xbox One/ STEAM Version 1.30 Update Notes (As of 25 March, 2019)

The Version 1.30 update includes improvements and modifications that addresses the following issues.


This update includes compatibility support of the paid DLC4 “Amy”.

Please note that “Amy” will be released on the 26 March, 2019. For more information about this new playable character, please refer here.


The following Creation Parts have been added:

  • Night Butterfly Dress
  • Night Butterfly Lace
  • Night Butterfly Boots
  • Night Butterfly Socks


The following features have been added:

  1. Controller settings can be accessed from the character selection screen of “Versus” by pressing the “Option” button.
    *The aforementioned button refers to the PlayStation®4 version.
    *This additional feature cannot be used in “Casual Match” or “Training” modes.
  2. Added additional options pertaining to the activation of the “Pause Menu”. The following options can be selected from the “Versus” regulation settings screen:
    • “Standard”: Pushing the “Options” button opens the pause menu, as per usual.
    • “Hold”: The game can only be paused by holding the “Options” button. This will reduce the risk of players pausing the game by accident.
      *The aforementioned button refers to the PlayStation®4 version.
  3. The following options have been added to the menu screen at the end of fights in “Versus” mode.
    • “Rematch on a random stage”: Rematch with the same opponent on a randomly selected stage.
    • “Stage Selection”: Return the player to the stage selection screen while keeping the already chosen characters and rematch with the same opponent.
  4. In “Replay”, an erase feature has been added which can be used to delete all the old replay at once.


  1.  Adjusted some aspects of the battle mechanics and special moves. Please go to this page for a detailed list of the adjustments.
  2. Corrected some of the in-game text.
  3. Improved the general stability and polish.


  1. Adjustments have been made so that the game remembers part of the settings and options within “Training” during the same game session. Please note that this additional feature does not pertain to the cursor position within the fighting style guides.
  1. The “random” option has been added to the display system of the command input replay feature.
  1. If players use the “touchpad” + “□ button” while using the command input replay feature within “Training”, they can change the replay modes.
*The aforementioned button refers to the PlayStation®4 version.
  1. Fix the instance in which slowdowns occur during “Training”.
  1. Fixed the instance in which the game would unpause with open menus if players press the OPTIONS button while the “Move Settings” window is open.
 *The aforementioned button refers to the PlayStation®4 version.


  • “Arcane Knight Armour”, “Female Pirate Coat” have been changed not to get damaged during the battles.
  • Adjusted the customisation settings not to allow the use of some of the other headgears when “Hermit’s Hood” is equipped.
*This change only concerns creation parts that are not visible when “Hermit’s Hood” is equipped. There this does not affect the number of customisation pertaining to the aforementioned item.
  • Fixed the instance in which the character’s body does not render properly when equipping armour for the arms while already wearing the “Baihu Coat” and the “Samurai’s Haori”.
  • Fixed the chest area display bug that occurred while “Fetching Leotard” and “Parlour Blouse” are both equipped.
  • Changed the customisation as to let both female and male characters equip the “Sanctified Cuisses” and “Arabian Slacks” at the same time.
  • Fixed display bugs that would occur when “Gym Shorts” is equipped.
  • Fixed instances in which the sticker would not display properly when applying it at the front face of the “Gym Shorts”.
  • Fixed instances in which machine lifeforms would appear on the “Character Viewing Screen” after selecting the “2B” fighting style
  • Fixed various bugs pertaining to customisation parts.


The conditions under which the title “Azure Nightmare” can be obtained during the “In Father’s Name” mission will be softened.

After the changes, the title will be obtainable by meeting the following conditions:

  1. Completing the following mission: “Schwarzwind: Feelings Shared”
  2. Completing the following mission: “Unsung Hero”.

For players who are already meeting the required conditions, the “In Father’s Name” mission will be automatically available.


  1. The following corrections were made in order to improve the matchmaking quality of “Ranked Match” and enhance general network stability.
    • Removed the “Language” and “Region” filters from the search option.
    • The “ping/ connection” filter has been set to “more than 4 Bars” by default.
  2. In “RANKED MATCH”, the limits of the rematch option have been removed.
  3. Fixing the instance in which the players would be unable to move after the start of the round in “Casual Match”.
  4. Added “ping/ connection” indicator which is displayed in the lower-middle part of the screen during fights both in “Ranked Match” and “Casual Match”.


Providing a safe and fun gaming experience for players all around the world is one of our core pillars which is why we are following strictly our company policy which is to BAN players that have violated the agreed upon rules. As we will continue to enforce this policy, please understand that being in violation of the EULA can result in a BAN.

We are continuously investigating any and all other potential issues. Please understand that we are proceeding in an orderly fashion. We apologise for any inconvenience caused.

Thank you for your understanding and continued support.