Major free update, a casual online Taiko Mode with friends!
「Private Match」is coming soon!
BANDAI NAMCO Entertainment Asia is pleased to announce a major free update that will allow players to play the new online mode, “Private Match” on Nintendo Switch™ “Taiko no Tatsujin: Drum ‘n’ Fun! The update is slated for release in winter 2020.
Let’s play the new online mode “Private Match”!
Enjoy playing Taiko Mode online with your friends from the comfort of your home!
“Private Match” is a new online mode that allows you to set passwords to the matches with your friends!
Check out the official website for more information on “Private Match” here: Official Website
How to play “Private Match“?
Matching is straightforward. Select the “Private Match” option, have one player sets a 6-digit password at “Create Room,” and the other player enters their opponent’s password at “Find Room”!
Steps to Set a private match!
1. Have one player sets a 6-digit password in ” Create Room”!
2. Have another player enters the 6-digit password under “Find Room”!
Enjoy the same rules of Taiko Mode played locally!
Set up matches with modes such as the “Co-op Performance” and “Battle Performance,” as well as playing with the presence or absence of items and score blinders, just as you do when playing locally. *You cannot use your character in a private match.
Enjoy playing online with your friends with all sorts of rules!
Additional downloadable content information
“BORN ON DREAM! ~HANABI☆NIGHT~” from and DLC pack, “Late Night Anime Pack Vol. 2” which includes songs like “Gomakashi” from “Magia Record: Puella Magi Madoka Magica Side Story,” is now available! Keep an eye out for more downloadable content coming soon!
Please take note on the below:
* Private Matches can only be played online.
* Information and release date are accurate as of now. Please note that any announced contents are subject to change without prior notice.
* Nintendo Switch and Joy-Con are the registered trademarks of Nintendo.
* Internet connectivity is required to purchase and to use DLC.
* In order to enjoy Private Matches, you must subscribe to Nintendo Switch Online (paid subscription).
For official website, you may visit Twitter here: Official Twitter
Title: Taiko no Tatsujin: Drum ‘n’ Fun!Platform: Nintendo Switch™Genre: Taiko Rhythm GameRelease Date: Available NowNo. of players: Taiko Mode１-2／Party Game１-4Ratings: A
Known as Battle Fist, Itsuka Kendo is highly intelligent, among the best elements of her class at the U.A. High School.
As part of her solid combat skills, she can expand her hands and slap her enemies with surprise through devastating attacks!
In addition, with the new “Weekend Clothes Pack”, make your characters look sharp in all circumstances! This third costume pack will include unique new casual wear outfits for Izuku, Baguko, Ochako, Iida, Todoroki, Mineta, Kaminari and Ashido.
Itsuka Kendo is the third DLC character of MY HERO ONE’S JUSTICE 2. Each DLC character can be purchased separately.
Thank you for playing Jump Force.
We have confirmed that players could not get the rewards “Event Ticket x 5” for “Clan Entry Campaign” on Nintendo Switch. We apologize for the inconvenience.
“Event tickets x 5” that cannot be received due to this issue will be distributed as Login Bonus.
■How to distribute:Login Bonus
■Rewards:Event ticket x 5
■Period:2020/10/24 08:00 GMT+8 – 2020/10/30 13:59 GMT+8
Sorry for the troublesome and thank you for your understanding. We hope you continue to enjoy playing Jump Force.
Thank you for playing Jump Force.The contents of the update are as follows.
Update Content:・Added Premium Shop Counter.・Improved game stability.・Added missions at Mission Counter.
More additions and updates are scheduled for the future. We hope you continue to enjoy playing Jump Force.
New Event Update
Thank you for playing JUMP FORCE.
We hope you continue to enjoy JUMP FORCE.
Thank you for playing Jump Force. The following is an event announcement. Please note that the prizes for PS4/XBOX/STEAM and Nintendo Switch are different
PS4/ Xbox/ Steam prizes
Clan Entry Campaign
Update Notice for SD Gundam G Generation Cross Rays
▼PS4/NSW/STEAM Update Available on:
Wednesday September 30th, 2020
-Fixed an issue where basic damage and added damage from abilities was not displaying properly.
We apologize for taking so long to address this issue, and are sorry for any inconvenience it has caused.
3D Fighting Game Series TEKKEN Home Console Version Surpasses 50 Million Units in Sales Worldwide!
– TEKKEN 7 surpasses 6 million with more than 95% sold overseas –
BANDAI NAMCO Entertainment Inc. (headquarters: Minato-ku, Tokyo; President & Representative Director: Yasuo Miyakawa) has made an announcement that the home console version of the TEKKEN series has sold more than 50 million units worldwide. TEKKEN 7, which was released in June 2017 on PlayStation®4, Xbox One®, and STEAM®, has sold more than 6 million units. We will be releasing the downloadable content, Season Pass 4 for TEKKEN 7 in FALL 2020 for all to enjoy. A new DLC “Kunimitsu” and the 17th new stage “Vermillion Gates” will also be released soon.
■What is the TEKKEN series?
The TEKKEN series is a series of 3D fighting games that dates back to 1994 as an arcade game that made its way to home gaming consoles. The games are known for their in-depth fighting mechanics and exhilarating gameplay, bringing about strategic player versus player bouts. The games have been supported for more than 25 years by a wide demographic of players, with core players comprised of males in their late teens to 40s. The series has been recognized by Guinness World RecordsTMas the “Longest-running 3D fighting videogame franchise” (21 years and 179 days), and the “Longest-running videogame storyline” (20 years and 99 days). The series has also made its way across many mediums as an IP such as in a full-length CG movie, in pachinko and pachislot machines, among others.
The TEKKEN series has proactively taken part in the esports movement (*2). Official TEKKEN world tournaments started from 2015 with prize pools for top placers, and from 2017, the home console version of TEKKEN 7 was used for the game’s official international tournament series, “TEKKEN World Tour” (*3). The game series also takes center stage in many world-class fighting game events.
The series is also committed to building and supporting game communities worldwide. Starting from May 2018, TEKKEN 7 official tournaments are periodically held in Japan (*4) that consistently gather more than 100 fans on each occasion to challenge and communicate with one another. From 2019, the series has adopted community-based tournaments into the official world tournament schedule, which brought heated TEKKEN 7 battles across the communities worldwide, further expanding the breadth of TEKKEN communities. With the help of all the fans and the communities, the game series has reached the staggering 50 million unit sales mark.
■More than 95% of sales from overseas; TEKKEN 7 sells 6 million units
TEKKEN 7, which was released in June 2017 for the PlayStation4, Xbox One, and STEAM, has sold more than 6 million units and counting. The game supports 12 different languages (*5), with more than 95% of the game sales coming from outside of Japan, breaking down to 4% in Japan, approximately 6% in Asia, approximately 30% in North America and LATAM, and approximately 60% in EU and Australia.
TEKKEN 7 has been designed with esports in mind, with features and effects that are enticing to players and spectators. Players with low health can unleash Rage Art through a specific command to deal crushing damage to their opponents, and spectators can enjoy seeing finisher moves through the game’s Super Slow feature where the players go into slow motion before the deciding blow is dealt when both sides are low on health. These and many other features that cinematically bring out the action have been well received, bringing the excitement to players and spectators alike.
It has been well over 3 years since the release of TEKKEN 7, and the game continues to sell well, even to this day. The ascension of esports offering greater spectating opportunities, player posted bouts bringing newcomers to the franchise, timely delivered downloadable contents, free feature updates, among others, have kept the game on player radars, leading to boosts in sales, which can be seen with sales in 2019 surpassing sales in 2018. We will continue our analysis of worldwide gameplay data and trends, development to community communication and direct interactions, communication with players through social media, and more, so that we can seek ways to bring more fun to everyone.
■Activities to support the fighting game market
In an effort to support and invigorate the fighting game market, BANDAI NAMCO Entertainment held an online, live stream program in August 2020 known as the “Japan Fighting Game Publishers Roundtable” where 6 Japanese game companies joined in a roundtable meeting to discuss pre-selected player suggested themes.
We will continue to promote the TEKKEN series for all to enjoy. BANDAI NAMCO Entertainment follows its corporate slogan to the word – more fun for everyone. We will strive to bring the fun to everyone throughout the world.
■DLC16/17 announcement (Kunimitsu) (JP)
■Season 4 Free Update Content Introduction
Also, in the dialogue video between Tekken series General Producer Harada P and Tekken 7 producer Michael P, which was delivered on the 27th, the delivery start timing of “Season 4” including the download content introduced this time is Fall 2020. We have also released information on free updates such as adding new techniques to all characters, renewing the rank system, and improving online play.
① Balance Adjustment
② Renewal Rank system
③ TEKKEN PROWESS
④ Online Play Enhancement (Response Improvement / Wi-Fi indicator)
Watch the latest information on Season 4 below (JP)
Legal Line: TEKKEN™7 & (C)BANDAI NAMCO Entertainment Inc.
*1: Includes the downloadable versions, and download from the PC platform, “STEAM”.
*2: “Esports” is short for “electronic sports,” and is a terminology used for entertainment and competitive sport competitions using computer games, video games, and electronic devices.
*3: The tournament has been cancelled for this year to prevent the spread of COVID-19 (“TEKKEN Online Challenge” to begin in September 2020).
*4: The tournament takes place at the Red Bull Gaming Sphere Tokyo under the event name, “Fighting Tuesday”, which held every week Tuesday, and dedicated to fighting games. Currently, the location and event is closed to prevent the spread of COVID-19.
*5: Supported languages are Japanese, English, Brazilian Portuguese, Neutral Spanish, French, Italian, German, Spanish, Russian, Traditional Chinese, Korean, and Arabic.
*The information herein represents the information according to the date of the press release. Information may be updated without notice after release.
*”PlayStation” and “PS4” are registered trademarks of Sony Interactive Entertainment Inc.
*Xbox, and Xbox One are registered trademarks of Microsoft Corporation in the United States and/or other countries.
*© 2020 Valve Corporation. All rights reserved. Steam, and the Steam logo are trademarks and/or registered trademarks of Valve Corporation.
Apologies for incorrect deliverables and item distribution for Nintendo Switch™ JUMP FORCE Deluxe Edition Early Purchase Bonus.
The Nintendo Switch™ JUMP FORCE Deluxe Edition, released on 27 August, should consist of six Early Purchase Bonuses, but only certain bonuses were delivered.
●All six Early Purchase Bonuses
・Frieza’s Small Pod
・3 Avatar Suits
・JUMP Starter Pack
・JUMP Logo T-shirt
・Pirate Logo T-shirt
・V JUMP Hoodie
●Missing Early Purchase Bonuses
For customers who have purchased Nintendo Switch™ JUMP FORCE Deluxe Edition and have not been able to obtain the above Early Purchase Bonuses, please contact us via our Social Media platforms. When you contact us, we will confirm your Early Purchase Bonus download code, so please have it ready in advance. As soon as we verify the download code, we will send you the download code of the missing Early Purchase Bonuses.
The following item will be included in the download code and distributed together with the missing Early Purchase Bonuses due to the delivery’s inadequacies.
We apologize for any inconvenience this has caused.
Once again, we apologize for any inconvenience this may cause to our customers.
Thank you for your continued support of Jump Force Deluxe Edition.
Thank you for playing Jump Force. The following is an announcement of the event schedule.
Tournament Battle is a limited time event. To join the event, you must have an event ticket.
Join a Tournament Battle by selecting three characters and earn event points by defeating other players in back-to-back battles. Event tickets can be purchased from the shop. Players with win streaks in Tournament Battle get bonus event points. Stack up those wins and earn more points!
Event Points earned increase with the selected difficulty. Select high difficulty and go for the top of the charts!On the last day of Tournament Battle, players who have earned above a set number of points will unlock the Championship. Win the Championship and become the strongest player out there!*Players with a large number of disconnections during battle will receive a penalty which makes matching with CPUs take longer.