WATCH LATEST TRAILER The Mask of Justice intertwines KAMEN RIDER memory of heroez is the very first KAMEN RIDER “Hero Chain Action” home console game! Skillfully manipulate the form change of the Kamen Riders in battles, make full use of different actions with gadgets in the main story, and witness the original story as the different Kamen Riders’ life intertwines! Experience even more amazing and advanced Kamen Rider action than in the previous Kamen Rider home console titles. ©ISHIMORI PRODUCTION INC RELEASE DATE October 29, 2020 DEVELOPER TOEI COMPANY, LTD PLATFORMS PC , PS4 , XBOX One GENRE Action , Fighting , Role Playing (RPG) CHARACTERS CYCLONEJOKER CYCLONEMETAL CYCLONETRIGGER HEATMETAL LUNATRIGGER GATAKIRIBA COMBO TATOBA COMBO MUKACHIRI COMBO SHAUTA COMBO SAGOHZO COMBO LATORARTAR COMBO RISING HOPPER FLYING FALCON SHINING ASSAULT HOPPER METALCLUSTER HOPPER ZERO TWO 1/16 CYCLONEJOKER The most well-balanced form with wind-powered kicks! 2/16 CYCLONEMETAL A Half-Change which uses Metal Shift to create blades of wind. It is accessed through the use of Cyclone and Metal Memories. 3/16 CYCLONETRIGGER A Half Change accessed through the Cyclone and Trigger Memories. It uses the Trigger Magnum to shoot out highly compressed air. 4/16 HEATMETAL Using the Heat and Metal Memories in this form, it is considered the strongest, yet slowest of the 9 forms. It imbues the Metal Shaft with fire to increase its destructive abilities. 5/16 LUNATRIGGER A form accessed by Luna and Trigger Memories, it uses Trigger Magnum to fire curving gold and blue energy boltsis, which is effective in long range. 6/16 GATAKIRIBA COMBO Known as the “Strongest Combo” using the powers of Uva’s Core Medals: the Kuwagata, Kamakiri, and Batta Medals. OOO uses the Kuwagata Head to generate lightning while the Kamakiri Arms weaponizes him with the Kamakiri Sword arm blades. 7/16 TATOBA COMBO Tatoba Combo uses the powers of the Taka, Tora and Batta Medals. His Taka Head allows him to gain tremendous sight and accuracy to pinpoint a specific Core Medal with a Greed’s body, while his Tora Arms weaponizes him with the Tora Claw gauntlets, and his Batta Legs allows for jump and kick with greater strength. 8/16 MUKACHIRI COMBO This combo comprise of Mukade(Centipede), Hachi(Bee), and Ari(Ant) form. 9/16 SHAUTA COMBO The “Marine Combo” uses the powers of Mezool’s Core Medals: the Shachi, Denki Unagi, and Tako Medals. The Shachi Head allows OOO to use sonic waves, spray jets of water, and dive underwater for up to 3 hours, while the Denki Unagi Arms uses the Denki Unagi Whips stored in the Unagi Shoulders, and the Tako Legs which allow to attach to any surface while splitting up into tentacles that can trap a target or barrage a target with kicks. 10/16 SAGOHZO COMBO Also known as the “Gravity Combo”, it uses the powers of Gamel’s Core Medals: the Sai, Gorilla, and Zou Medals. The Sai Head enables strong head-butting attacks while the Gorilla Arms provide the Gori Bagōn gauntlets, and the Zou Legs produces stomp tremors. 11/16 LATORARTAR COMBO The “Scorching Combo” uses the powers of Kazari’s Core Medals: the Lion, Tora, and Cheetah Medals. OOO uses the Lion Head to generate bright flashes while the Cheetah Legs allow him to move at blurring speeds while delivering multiple kicks. 12/16 RISING HOPPER Aruto utilizes the Rising Hopper Progrise Key in the Hidden Zero-One Driver, with assistance from the There satellite to transform in Rising Hopper. While transformed, he gains increased jumping and kicking capabilities. 13/16 FLYING FALCON This form utilizes a pair of mechanical wings, Scrambler allows flying, or to launch feather-like energy projectiles. Jin is also able to produce tendrils from his hands that can install programs onto Humagears or transform them into Trilobite Magia in a similar fashion to Magia that transforms using the Zetsumeriser. 14/16 SHINING ASSAULT HOPPER This form requires a great deal of strength to properly function. This compounded in encounters with particularly strong adversaries, which demands more strength than usual to utilize the Shining Arithmetic and usually resulting in exhaustion after use. 15/16 METALCLUSTER HOPPER It provides stability to a form that adversely affects its user and has the ability to remove viral programming and save the body of the Humagear. 16/16 ZERO TWO To activate a finisher, Zero-Two presses the Progrisekey again. For a boosted attack, Zero-Two holds another Progrisekey near the Authoriser before pressing on the Key in the belt. The Mask of Justice Kamen Rider Double, OOO, and Zero-One embody the sense of justice that serves as the theme of the game Signature Moves Explore and unleash each Kamen Rider to their fullest potential with their own signature weapons and fighting styles! Form Changes Skillfully manipulate Kamen Rider Double, OOO, and Zero-One form changes to match the battle requirements, intense boss battles!