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CODE VEIN – Network Test Issue

CODE VEIN – Network Test Issue
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CODE VEIN Network Test Issue (31 May, 2019)

An issue has been reported for the CODE VEIN network test for PlayStation 4 and Xbox One platforms. Please refer to the following solutions to resolve the issue.

 

[Issue]

For multiplayer within “Depth”, guest player is able to enter the boss area despite the host player not engaging the boss. There were reports of host player being unable to proceed with story progression due to missing key story item whenever the guest player defeats the boss during their absence.

※Host player still receives experience when Boss is defeated by guest player.

[Solutions]

  1. The guest player can use the item “Needle of Unity” to rendezvous with the host player or exit the boss area.
  2. In the event of the guest player defeating the boss without the host player, the host player will be able to revive the defeated boss either by disbanding the party or releasing the Mistle. Defeating the revived boss within the boss area again will allow the host player to obtain the key story item to proceed with story progression.
  3. The boss HP display synchronisation is an indicator of a normal boss battle. This can be achieved when the host player rendezvous with the guest player at the boss area while the boss is still alive.

※Boss HP will be synchronised between the host and guest player.
※Regardless of the damage dealt by the guest player, the boss HP will fully recover once the host player rendezvous at the boss area. For example, even if the boss is at 1 HP, it will still fully recover itself when the host player rendezvous at the boss area.

We would like to sincerely apologise to all the Network Test Beta testers for the inconvenience caused.

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