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SOULCALIBUR VI – Gameplay Adjustments

PS4/ Xbox One/ STEAM Version Gameplay Adjustments

A patch will be released for the PS4®/ Xbox One/ STEAM® versions to make the following gameplay improvements and adjustments.

[GAMEPLAY FIXES]

 

  • Yoshimitsu: The opening after Tobi Ushiwaka can be reduced by entering certain inputs.
  • Yoshimitsu: Deathcopter Trick has been adjusted to not ring out during a match however there are certain situations where it still rings out.
  • Geralt: Certain lethal hit conditions for Crippling Strike is not working.
  • Camera: The camera angle becomes awkward during certain throws such as Astaroth’s Ride of the Wicked.

 

Re-adjustments will also be made to the battle system updated in Version 1.30, such as Guard Impact.

 


[MISSING INFORMATION IN CHARACTER PATCH NOTES]

The following information were missing from the Version 1.30 character patch notes.

  • Maxi: Special effects have been added when Critical Edge is activated during Seven Stars Severance to express the increase in damage.
  • Nightmare: The weapon effect’s lighting for attacks exclusive to his Soul Charge has been reduced to improve visibility.

 


[INCORRECT TEXT]

In Amy’s Combat Lessons under Reversal Edges, it is written that when Reversal Edge’s A attack hits, it can be followed up with Dark Abyss and Rouge Stratagème, but this is actually not the case.

This text will be fixed in the next update.

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