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SOULCALIBUR VI – Version 1.51 Update Notes

 

SOULCALIBUR VI Update Version 1.51 Patch Notes for PlayStation4®/ Xbox One/ STEAM®
(As of 02 September, 2019)

We fixed unexpected issues that may affect battles in Update Version 1.50 Patch Notes released on 05 August, 2019.


 

Game System Adjustments

  • Some attacks that give chip damage to guarding opponents – We fixed an issue where, despite the fact that chip damage cannot knock-out opponents even when their HP gauge is reduced to zero, this was not the case for Cassandra’s “Keraunos Finisher” or “Shield Big Bang”.
  • Force Act – Cassandra can now only restore the guard stamina by performing Force Act during battles.
  • Cassandra: “Admonishing Angel” – We fixed an issue where its tracking performance when hitting an opponent in the air was much higher than expected, and sometimes the opponent could not avoid the attack by aerial control.
  • Cassandra: “Angel Kick-off” – We fixed an issue where an opponent rolling on the ground in downed position sometimes fell off the stage when hit by this attack.
  • Cassandra: “Guardian’s Knee”/”Seraphim Cyclone” – We fixed an issue where these throws were sometimes successful to opponents in the air instead of crouching opponents.
  • Cassandra: “Shield Super Nova”/”Shield Big Bang” – We fixed an issue where an attack to Cassandra when she is starting up these attacks were not judged as counter attacks.
  • Azwel: “No More Naysayer” – As its tracking performance was increased in Version 1.50 update, sometimes an opponent could not avoid the attack by moving sideways. Therefore, the tracking performance is now decreased.

We are continuously checking and investigating other unexpected issues.  Thank you for your understanding and continued support.

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