Thank you for playing DRAGON BALL: Sparking! ZERO
A free update for DRAGON BALL: Sparking! ZERO will be released on 12 December for the following platforms: 
PlayStation®5 / Xbox Series X|S / Steam® 
Ver.2006.005.003.004.003 
Due to the update release, maintenance will be conducted from 16:00 to 18:00 (SGT).
To ensure a more enjoyable gameplay experience in DRAGON BALL: Sparking! ZERO, please ensure to apply the latest update file.
Game Mode Adjustments 

    Battle 

      All stages can now be selected in offline P1 vs. P2 battles. 

Functionality Adjustments 

    Battle Setup 

      A function allowing you to change a character's display method has been added. 

      The "My Sets" function has been added for Team Members. 

    Ranked Match / Player Match 

      You can now skip the intro battle animations (requires both players to input the skip command). 

    Player Match 

      You can now set your team to “hidden” or “revealed” to your opponent when editing your team. 

    Custom Battle Mode 

      Texts can now be sorted alphabetically. 

    Options 

      You can now set the battle camera distance to be closer. 

Battle System Adjustments 

    High-Speed Dragon Dash (New Action) 

      The new quick movement action, "High-Speed Dragon Dash", where you can move quickly towards your opponent, has been added. Perform with R2 and holding X (PS5) or RT and holding A (XSX|S). 

    Smash Attack 

      You will no longer be stunned when hit by a Rush Ki Blast when charging a Smash Attack. 

      When charging a Smash Attack during a Rush Attack, charge time reduction based on hit count has been increased. 

    Rush Ki Blast 

      The time between being able to fire the next Rush Ki Blast after firing the maximum consecutive amount at once (different for each character) has been increased. 

    Rush Ki Blast Deflection 

      You can now move while deflecting Rush Ki Blasts. 

    Steps 

      You will now no longer be able to be hit by certain attacks immediately after performing a Step. 

      Rush Ki Blast and Smash Ki Blast can now also be evaded. 

    Z-Burst Dash 

      The amount of Ki consumed when activating it has increased. 

    Burst Smash 

      Ki will no longer be consumed when activating it, and will instead consume an amount based on the distance traveled. 

    Blast 

      Damage has been increased when using a boost. 

    Z-Search 

      Z-Search will no longer lose track of your opponent when characters are swapped. 

      You will now quickly regain sight of your opponent if they enter your line of sight from the front when Z-Search is not locked onto them. 

    Z-Counter 

      The input window has been shortened. 

      Z-Counter will become more difficult to perform if performed consecutively. 

      Ki consumed has been increased when successfully performing a Z-Counter. 

      Skill Count increase speed has been reduced when successfully performing a Z-Counter. 

    Revenge Counter 

      Skill Count consumed when using Perception against Revenge Counter has been reduced from 2 to 1. 

    Rush Attacks during Sparking! Mode 

      Gradual damage reduction of consecutive hits has been increased. 

    Combos 

      The final attack of Aerial Combos and Aerial Slash Combos will no longer be interrupted by guarding. 

    Character Switch 

      Health recovery rate of Standby characters has been reduced. 

    Z-Burst Dash (Giant Characters) 

      The tackle done by Giant characters during Z-Burst Dashes is now guardable. 

Skill Adjustments 

    Skills that cause instant Sparking! Mode 

      Skill Count consumed has been increased. 

    Skills that increase stats in general 

      Skill Count consumed has been decreased. 

    Afterimage Strike 

      Effect duration has been reduced to 10 seconds, and will be removed if your opponent uses Perception while you are under the effect. 

    False Courage 

      Skill Count consumed has been increased from 1 to 2. 

    Technique: All I Need Is Five Seconds! 

      Skill Count consumed has been increased from 3 to 2 and status increase upon activation has been increased. 

    Stardust Barrier 

      You can now activate it while receiving melee attacks from the front. 

Blast Adjustments 

    Long-Range Blasts and Ultimate Blasts 

      Speed has been reduced. 

    Super Vegito: Final Kamehameha 

      Ki consumed and damage has been increased. 

    Goku (Mini): Quick Rush 

      Trajectory can now be changed while Rushing. 

    Mr. Satan: Present Bomb 

      Increased ending lag after activation. 

Character Adjustments 

    Android 19/ Dr. Gero 

      Health/Ki amount absorbed on successful throw has been adjusted. 

      Dragon Dash, Quick Ascend, and Quick Descend now consume Ki. 

    Cell 2nd Form 

      You can now escape the throw. 

    Cooler 

      Amount of Health restored upon transforming has been increased. 

    Giant Characters 

      Increased the time it takes to charge a Smash Attack and reduced its power. 

    Great Ape Vegeta / Dr. Wheelo 

      Maximum health has been reduced. 

Other 

    We have improved performance and ease of use. 

*An internet connection is required to apply this update for online play.  *An internet connection is required to apply the update.  
We hope you enjoy playing DRAGON BALL: Sparking! ZERO! Thank you for your continued support.