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<p class="has-text-align-center has-large-font-size"><strong>Present Mic joins the fight today in MY HERO ONE’S JUSTICE 2!</strong></p>
<p class="has-text-align-center has-normal-font-size"><em>This patch update also sees some character adjustments for Midoriya, Todoroki, Asui, and more</em></p>
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<p><strong>SINGAPORE – 10 December 2021 –</strong> BANDAI NAMCO Entertainment Asia brings you the second DLC character of <strong>MY HERO ONE’S JUSTICE 2</strong> Season Pass 2 – <strong>Present Mic</strong>!</p>
<p>Pro Hero <strong>Present Mic</strong> is here to teach you some manners! Starting today, you can fight as the eccentric teacher and famous commentator of the U.A. Sports Festival. His Quirk modulates the volume of his voice, allowing him to create devastating sonic shockwaves strong enough to render his opponent powerless and blowback anything in his path.</p>
<p>Present Mic is the second DLC character of the Season Pass 2 of <strong><em>MY HERO ONE’S JUSTICE 2. </em></strong>Each DLC character is available as part of the Season Pass or can be purchased separately.</p>
<p>The demo will be available on PlayStation®4, Xbox One, Nintendo Switch™ and PC, giving you access to the beginning of the game in “Story Mode”, “Free Battle” with six characters from the roster and the chance to unlock some items to use in “Customize Mode”.</p>
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<p>This patch update will also see the following adjustments being made to these characters.</p>
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<p><strong>IZUKU MIDORIYA</strong></p>
<p><strong>Target Combo</strong><br/>· Adjusted for the 4th ground attack to easily hit the wall<br/>· Revised so that the 4th ground attack will hit during full cowl</p>
<p><strong>Unblockable Attacks</strong><br/>· Shortened the back gap</p>
<p><strong>Quirk Special 3</strong><br/>· Shortened the rigidity time of the attacker when guarding</p>
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<p><strong>SHOTO TODOROKI</strong></p>
<p><strong>Target Combo</strong><br/>· Increased the amount of plus gauge at the final stage</p>
<p><strong>Counter Attacks</strong><br/>· Increased the guard gauge shaving value</p>
<p><strong>Quirk Special 1</strong><br/>· Decreased the amount of plus gauge needed to increase the ground Quirk Special<br/>· Shortened back gap of mid-air Quirk Special 1</p>
<p><strong>Quirk Special 4</strong><br/>· Increased the turning performance of mid-air Quirk Special 4<br/>· Increased the guard gauge shaving value of Quirk Special 4</p>
<p><strong>Charged Quirk Special 2</strong><br/>· Adjusted the knockback distance when guarded<br/>· Increased the guard gauge shaving value</p>
<p><strong>Plus Ultra 1</strong><br/>· Adjusted the knockback distance when guarded</p>
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<p><strong>TSUYU ASUI</strong></p>
<p><strong>Target Combo</strong><br/>· Expanded the attack judgment of 1st mid-air attack downward<br/>· Adjusted so that tracking of 3rd mid-air attack will hit easier<br/>· Expanded the attack judgment of 3rd mid-air attack</p>
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<p><strong>HIMIKO TOGA</strong></p>
<p><strong>Target Combo</strong><br/>· Adjusted to reduce the increase in the correction value of the ground target combo<br/>· Increased the damage of last mid-air target combo</p>
<p><strong>Counter Attacks</strong><br/>· Adjusted to reduce the increase in the combo correction value of ground attack<br/>· Adjusted to reduce the increase in the combo correction value of 1st mid-air attack<br/>· Increased the damage of 1st mid-air attack</p>
<p><strong>Unblockable Attack</strong><br/>· Adjusted so the opponent won’t be blown away when hit in mid-air</p>
<p><strong>Quirk Special 3</strong><br/>· Increased occurrence speed<br/>· Shortened the back gap</p>
<p><strong>Quirk Special 4</strong><br/>· Adjusted to reduce the increase in the combo correction value</p>
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<p><strong>INASA YOARASHI</strong></p>
<p><strong>Unblockable Attacks</strong><br/>· Adjusted the attack judgment so attacks will hit opponents at a close range easier</p>
<p><strong>Quirk Special 4</strong><br/>· Shortened the time needed to accumulate maximum power<br/>· Changed so that the guidance will not be cut by the avoidance action until the bullet of maximum accumulation in the air hits the ground</p>
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<p><strong>NEJIRE HADO</strong></p>
<p><strong>Quirk Special 1</strong><br/>· Increased occurrence speed<br/>· Increased homing performance<br/>· Increased the amount of plus gauge<br/>· Quicken the timing to allow avoidance<br/>· Increased damage</p>
<p><strong>Charged Quirk Special 1</strong><br/>· Adjusted to reduce the increase in the combo correction value<br/>· Increased the amount of plus gauge<br/>· Decreased the guard gauge shaving value</p>
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<p><strong>GANG ORCA</strong></p>
<p><strong>Quirk Special 1</strong><br/>· Decreased damage<br/>· Decreased the guard gauge shaving value<br/>· Increased the duration of time for accumulation attack</p>
<p><strong>Quirk Special 2</strong><br/>· Shortened the guard knockback distance<br/>· Adjusted the back gap to be longer when holding buttons</p>
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<p><strong>FAT GUM (FAT)</strong></p>
<p><strong>Target Combo</strong></p>
<p>· Extend the tracking distance of the 1st ground attack<br/>· Expand the attack judgment of the 1st ground attack<br/>· Quicken the time for avoidance action after activating the 1st ground attack<br/>· Expand the attack judgment of the 2nd ground attack<br/>· Quicken the timing to cancel from Quirk Special 3 to 2nd ground attack<br/>· Quicken the time for avoidance action after activating the 1st mid-air attack</p>
<p><strong>Counter Attacks</strong><br/>· Increase the guard gauge shaving value on the ground</p>
<p><strong>Quirk Special 1</strong><br/>· Shortened the back gap when attack does not hit<br/>· Reduced the inertia of the back gap when an attack does not hit on ground<br/>· Increased damage<br/>· Decreased the guard gauge shaving value</p>
<p><strong>Quirk Special 3</strong><br/>· Adjusted dash cancel to follow up on a counter attack when it hits<br/>· Increased the combo correction value <br/>· Shortened the gap when releasing the guard state</p>
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<p><strong>TWICE</strong></p>
<p><strong>Target Combo</strong><br/>· Decreased the combo correction value of the 2nd ground attack<br/>· Decreased the combo correction value of the 3rd ground attack<br/>· Quicken the time for avoidance action for the 1st mid-air attack<br/>· Increased the damage amount of 2nd mid-air attack</p>
<p><strong>Unblockable Attacks</strong><br/>· Decrease the combo correction value</p>
<p><strong>Quirk Special 1</strong><br/>· Increase the combo correction value</p>
<p><strong>Quirk Special 3</strong><br/>· Shortened the blowback distance of the opponent when attack hits<br/>· Shortened the back gap when attack hits<br/>· Changed so that the damaged side can take passive after being downed</p>
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<p><strong>HITOSHI SHINSO</strong></p>
<p><strong>Ground Target Combo</strong><br/>· Adjusted so that the 3rd attack can be passive</p>
<p><strong>Ground Counter Attacks</strong><br/>· Increased the combo correction value</p>
<p><strong>Unblockable Attacks</strong><br/>· Shortened the time it takes to turn around to face the opponent during a preliminary action<br/>· Reduced the amount of plus ultra gauge increase</p>
<p><strong>Quirk Special 1</strong><br/>· Extended the time for accepting dash cancel when hit<br/>· Adjusted to take passive</p>
<p><strong>Quirk Special 2</strong><br/>· Adjusted the timing of hit detection so that the kick will hit more consistently when applied against a wall<br/>· Increased the combo correction value</p>
<p><strong>Quirk Special 4</strong><br/>· Slowed down the attack generation</p>
<p><strong>Sidekick</strong><br/>· Narrowed the range of brainwashing<br/>· Extended the time before it can be used again</p>
<p><strong>Brainwashing</strong><br/>· Quirk Special 3 and Plus Ultra 2 have been adjusted so that they are not brainwashed by the voice of some actions such as passive<br/>· Extended the amount of time it takes for the brainwashing to be confirmed after the opponent makes a sound</p>
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